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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Gpu
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/// <summary>
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/// Texture presented on the window.
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/// </summary>
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private struct PresentationTexture
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private readonly struct PresentationTexture
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{
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/// <summary>
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/// Texture cache where the texture might be located.
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