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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Host1x
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{
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public sealed class Host1xDevice : IDisposable
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{
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private struct Command
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private readonly struct Command
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{
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public int[] Buffer { get; }
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public long ContextId { get; }
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@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Host1x
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{
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private readonly SynchronizationManager _syncMgr;
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private struct SyncptIncr
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private readonly struct SyncptIncr
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{
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public uint Id { get; }
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public ClassId ClassId { get; }
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