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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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/// <summary>
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/// Delegate cache for SPIR-V instruction generators. Avoids delegate allocation when passing generators as arguments.
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/// </summary>
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internal struct SpirvDelegates
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internal readonly struct SpirvDelegates
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{
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// Unary
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public readonly FuncUnaryInstruction GlslFAbs;
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