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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Vic.Image
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{
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struct Surface : IDisposable
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readonly struct Surface : IDisposable
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{
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private readonly int _bufferIndex;
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.Vic
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{
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struct Rectangle
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readonly struct Rectangle
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{
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public readonly int X;
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public readonly int Y;
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@ -3,7 +3,7 @@ using Ryujinx.Graphics.Vic.Image;
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namespace Ryujinx.Graphics.Vic
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{
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struct ResourceManager
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readonly struct ResourceManager
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{
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public MemoryManager Gmm { get; }
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public BufferPool<Pixel> SurfacePool { get; }
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