Make structs readonly when applicable (#4002)

* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
This commit is contained in:
Andrey Sukharev
2022-12-05 16:47:39 +03:00
committed by GitHub
parent ae13f0ab4d
commit 4da44e09cb
133 changed files with 156 additions and 378 deletions

View File

@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Vic.Image
{
struct Surface : IDisposable
readonly struct Surface : IDisposable
{
private readonly int _bufferIndex;