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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -106,7 +106,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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struct TopologyConversionIndirectCacheKey : ICacheKey
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readonly struct TopologyConversionIndirectCacheKey : ICacheKey
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{
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private readonly TopologyConversionCacheKey _baseKey;
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private readonly BufferHolder _indirectDataBuffer;
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@ -178,7 +178,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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struct Dependency
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readonly struct Dependency
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{
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private readonly BufferHolder _buffer;
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private readonly int _offset;
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