Make structs readonly when applicable (#4002)

* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
This commit is contained in:
Andrey Sukharev
2022-12-05 16:47:39 +03:00
committed by GitHub
parent ae13f0ab4d
commit 4da44e09cb
133 changed files with 156 additions and 378 deletions

View File

@ -6,7 +6,7 @@ namespace Ryujinx.Memory.Range
/// <summary>
/// Sequence of physical memory regions that a single non-contiguous virtual memory region maps to.
/// </summary>
public struct MultiRange : IEquatable<MultiRange>
public readonly struct MultiRange : IEquatable<MultiRange>
{
private readonly MemoryRange _singleRange;
private readonly MemoryRange[] _ranges;