mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-06-28 12:40:47 -07:00
Use vector transform feedback outputs with fragment shaders (#4708)
* Use vector transform feedback outputs with fragment shaders * Shader cache version bump * Fix missing outputs when vector transform feedback outputs are used
This commit is contained in:
@ -449,7 +449,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
if (translatorContexts[i] != null)
|
||||
{
|
||||
translatorContexts[i].SetGeometryShaderLayerInputAttribute(info.GpLayerInputAttribute);
|
||||
translatorContexts[i].SetLastInVertexPipeline(translatorContexts[5] != null);
|
||||
translatorContexts[i].SetLastInVertexPipeline();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user