Use vector transform feedback outputs with fragment shaders (#4708)

* Use vector transform feedback outputs with fragment shaders

* Shader cache version bump

* Fix missing outputs when vector transform feedback outputs are used
This commit is contained in:
gdkchan
2023-04-24 03:34:38 -03:00
committed by GitHub
parent 3f98369a17
commit 4dd77316f7
9 changed files with 38 additions and 33 deletions

View File

@ -449,7 +449,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (translatorContexts[i] != null)
{
translatorContexts[i].SetGeometryShaderLayerInputAttribute(info.GpLayerInputAttribute);
translatorContexts[i].SetLastInVertexPipeline(translatorContexts[5] != null);
translatorContexts[i].SetLastInVertexPipeline();
break;
}
}