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Use vector transform feedback outputs with fragment shaders (#4708)
* Use vector transform feedback outputs with fragment shaders * Shader cache version bump * Fix missing outputs when vector transform feedback outputs are used
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@ -341,7 +341,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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attrOffset = attr;
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type = elemType;
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if (Config.LastInPipeline && isOutAttr)
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if (isOutAttr)
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{
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int components = Info.GetTransformFeedbackOutputComponents(attr);
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