Implement shader HelperThreadNV (#2163)

* Implement shader HelperThreadNV

* Bump shader cache version

* Use gl_HelperInvocation since its supported across all vendors

* Nit
This commit is contained in:
gdkchan
2021-04-02 07:50:35 -03:00
committed by GitHub
parent f2cdceb846
commit 524fe3bea4
6 changed files with 24 additions and 15 deletions

View File

@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
LaneId = 0,
YDirection = 0x12,
ThreadKill = 0x13,
ThreadId = 0x20,
ThreadIdX = 0x21,
ThreadIdY = 0x22,