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Implement shader HelperThreadNV (#2163)
* Implement shader HelperThreadNV * Bump shader cache version * Use gl_HelperInvocation since its supported across all vendors * Nit
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@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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{
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LaneId = 0,
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YDirection = 0x12,
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ThreadKill = 0x13,
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ThreadId = 0x20,
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ThreadIdX = 0x21,
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ThreadIdY = 0x22,
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