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Implement shader HelperThreadNV (#2163)
* Implement shader HelperThreadNV * Bump shader cache version * Use gl_HelperInvocation since its supported across all vendors * Nit
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@ -54,5 +54,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public const int GtMask = 0x200002c;
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public const int LeMask = 0x2000030;
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public const int LtMask = 0x2000034;
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public const int ThreadKill = 0x2000038;
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}
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}
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