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Support separate textures and samplers (#1216)
* Support separate textures and samplers * Add missing bindless flag, fix SNORM format on buffer textures * Add missing separation * Add comments about the new handles
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@ -46,11 +46,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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/// <summary>
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/// Reads a structure from GPU mapped memory.
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/// Reads data from GPU mapped memory.
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/// </summary>
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/// <typeparam name="T">Type of the structure</typeparam>
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/// <param name="gpuVa">GPU virtual address where the structure is located</param>
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/// <returns>The structure at the specified memory location</returns>
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/// <typeparam name="T">Type of the data</typeparam>
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/// <param name="gpuVa">GPU virtual address where the data is located</param>
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/// <returns>The data at the specified memory location</returns>
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public T Read<T>(ulong gpuVa) where T : unmanaged
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{
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ulong processVa = _context.MemoryManager.Translate(gpuVa);
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@ -67,7 +67,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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ulong processVa = _context.MemoryManager.Translate(gpuVa);
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return BitConverter.ToInt32(_context.PhysicalMemory.GetSpan(processVa, 4));
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return _context.PhysicalMemory.Read<int>(processVa);
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}
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/// <summary>
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@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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ulong processVa = _context.MemoryManager.Translate(gpuVa);
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return BitConverter.ToUInt64(_context.PhysicalMemory.GetSpan(processVa, 8));
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return _context.PhysicalMemory.Read<ulong>(processVa);
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}
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/// <summary>
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