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GPU resource disposal
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@@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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// Note: A size of 0 is also invalid, the size must be at least 1.
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int sharedMemorySize = Math.Clamp(dispatchParams.SharedMemorySize & 0xffff, 1, _context.Capabilities.MaximumComputeSharedMemorySize);
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ComputeShader cs = _shaderCache.GetComputeShader(
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ComputeShader cs = ShaderCache.GetComputeShader(
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shaderGpuVa,
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sharedMemorySize,
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dispatchParams.UnpackBlockSizeX(),
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