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ui: Disallow checking for updates while emulation active (#3886)
* Disallow updating while game is running * Reflected change on Avalonia * Git has gone wonky * Fix accidental indent
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@ -266,6 +266,7 @@ namespace Ryujinx.Ava.Ui.Windows
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return;
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return;
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}
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}
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CanUpdate = false;
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ViewModel.LoadHeading = string.IsNullOrWhiteSpace(titleName) ? string.Format(LocaleManager.Instance["LoadingHeading"], AppHost.Device.Application.TitleName) : titleName;
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ViewModel.LoadHeading = string.IsNullOrWhiteSpace(titleName) ? string.Format(LocaleManager.Instance["LoadingHeading"], AppHost.Device.Application.TitleName) : titleName;
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ViewModel.TitleName = string.IsNullOrWhiteSpace(titleName) ? AppHost.Device.Application.TitleName : titleName;
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ViewModel.TitleName = string.IsNullOrWhiteSpace(titleName) ? AppHost.Device.Application.TitleName : titleName;
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@ -371,6 +372,7 @@ namespace Ryujinx.Ava.Ui.Windows
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ViewModel.ShowContent = true;
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ViewModel.ShowContent = true;
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ViewModel.ShowLoadProgress = false;
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ViewModel.ShowLoadProgress = false;
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ViewModel.IsLoadingIndeterminate = false;
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ViewModel.IsLoadingIndeterminate = false;
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CanUpdate = true;
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Cursor = Cursor.Default;
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Cursor = Cursor.Default;
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if (MainContent.Content != _mainViewContent)
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if (MainContent.Content != _mainViewContent)
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@ -862,6 +862,7 @@ namespace Ryujinx.Ui
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_gameLoaded = true;
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_gameLoaded = true;
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_actionMenu.Sensitive = true;
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_actionMenu.Sensitive = true;
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UpdateMenuItem.Sensitive = false;
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_lastScannedAmiiboId = "";
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_lastScannedAmiiboId = "";
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@ -1333,6 +1334,7 @@ namespace Ryujinx.Ui
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_pauseEmulation.Sensitive = false;
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_pauseEmulation.Sensitive = false;
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_resumeEmulation.Sensitive = false;
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_resumeEmulation.Sensitive = false;
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UpdateMenuItem.Sensitive = true;
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RendererWidget?.Exit();
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RendererWidget?.Exit();
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}
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}
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