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synced 2025-07-02 17:10:46 -07:00
Enable hardware frame buffer texture scaling
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@ -135,7 +135,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.BindVertexArray(0);
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}
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public unsafe void Set(byte* Fb, int Width, int Height, Matrix2 Transform)
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public unsafe void Set(byte* Fb, int Width, int Height, Matrix2 Transform, Vector2 Offs)
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{
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if (Fb == null)
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{
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@ -172,6 +172,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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int WindowSizeUniformLocation = GL.GetUniformLocation(PrgShaderHandle, "window_size");
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GL.Uniform2(WindowSizeUniformLocation, new Vector2(WindowWidth, WindowHeight));
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int OffsetUniformLocation = GL.GetUniformLocation(PrgShaderHandle, "offset");
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GL.Uniform2(OffsetUniformLocation, Offs);
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}
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public void Render()
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