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https://github.com/Ryujinx/Ryujinx.git
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Send data to OpenGL host without client-side copies (#285)
* Directly send host address to buffer data * Cleanup OGLShader * Directly copy vertex and index data too * Revert shader bind "cache" * Address feedback
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@ -5,6 +5,8 @@ using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using Buffer = System.Buffer;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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public class OGLShader : IGalShader
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@ -151,7 +153,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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return Enumerable.Empty<ShaderDeclInfo>();
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}
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public void SetConstBuffer(long Key, int Cbuf, byte[] Data)
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public void SetConstBuffer(long Key, int Cbuf, int DataSize, IntPtr HostAddress)
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{
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if (Stages.TryGetValue(Key, out ShaderStage Stage))
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{
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@ -159,13 +161,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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OGLStreamBuffer Buffer = GetConstBuffer(Stage.Type, Cbuf);
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int Size = Math.Min(Data.Length, Buffer.Size);
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int Size = Math.Min(DataSize, Buffer.Size);
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byte[] Destiny = Buffer.Map(Size);
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Array.Copy(Data, Destiny, Size);
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Buffer.Unmap(Size);
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Buffer.SetData(Size, HostAddress);
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}
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}
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}
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@ -278,7 +276,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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int FreeBinding = 0;
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int BindUniformBlocksIfNotNull(ShaderStage Stage)
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void BindUniformBlocksIfNotNull(ShaderStage Stage)
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{
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if (Stage != null)
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{
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@ -297,8 +295,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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FreeBinding++;
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}
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}
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return FreeBinding;
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}
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BindUniformBlocksIfNotNull(Current.Vertex);
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@ -312,7 +308,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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int FreeBinding = 0;
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int BindUniformBuffersIfNotNull(ShaderStage Stage)
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void BindUniformBuffersIfNotNull(ShaderStage Stage)
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{
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if (Stage != null)
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{
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@ -325,8 +321,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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FreeBinding++;
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}
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}
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return FreeBinding;
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}
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BindUniformBuffersIfNotNull(Current.Vertex);
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@ -347,7 +341,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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//Allocate a maximum of 64 KiB
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int Size = Math.Min(GL.GetInteger(GetPName.MaxUniformBlockSize), 64 * 1024);
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Buffer = OGLStreamBuffer.Create(BufferTarget.UniformBuffer, Size);
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Buffer = new OGLStreamBuffer(BufferTarget.UniformBuffer, Size);
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ConstBuffers[StageIndex][Cbuf] = Buffer;
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}
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