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Implement DrawTexture functionality (#2747)
* Implement DrawTexture functionality * Non-NVIDIA support * Disable some features that should not affect draw texture (slow path) * Remove space from shader source * Match 2D engine names * Fix resolution scale and add missing XML docs * Disable transform feedback for draw texture fallback
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@ -743,7 +743,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public fixed uint ReservedF94[19];
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public RtDepthStencilState RtDepthStencilState;
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public ScreenScissorState ScreenScissorState;
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public fixed uint ReservedFFC[89];
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public fixed uint ReservedFFC[33];
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public int DrawTextureDstX;
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public int DrawTextureDstY;
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public int DrawTextureDstWidth;
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public int DrawTextureDstHeight;
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public long DrawTextureDuDx;
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public long DrawTextureDvDy;
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public int DrawTextureSamplerId;
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public int DrawTextureTextureId;
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public int DrawTextureSrcX;
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public int DrawTextureSrcY;
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public fixed uint Reserved10B0[44];
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public Array16<VertexAttribState> VertexAttribState;
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public fixed uint Reserved11A0[31];
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public RtControl RtControl;
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