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don't hardcode render pipeline attachments
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@@ -28,6 +28,8 @@ namespace Ryujinx.Graphics.Metal
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{
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Logger.Warning?.Print(LogClass.Gpu, $"Shader linking failed: \n{StringHelper.String(libraryError.LocalizedDescription)}");
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_status = ProgramLinkStatus.Failure;
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//Console.WriteLine($"SHADER {index}: {shader.Code}");
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//throw new NotImplementedException();
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return;
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}
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