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Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
* Collapse AsSpan().Slice(..) calls into AsSpan(..) Less code and a bit faster * Collapse an Array.Clear(array, 0, array.Length) call to Array.Clear(array)
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@ -459,7 +459,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
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{
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UpdateWaveBuffer(errorInfos.AsSpan().Slice(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], ref mapper, ref behaviourContext);
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UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], ref mapper, ref behaviourContext);
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}
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}
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