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Use dispatch params shared memory size when available
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@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Shader
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public const string OutQualifierPrefixName = "S_OUT_QUALIFIER";
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public const string SharedMemorySize = "S_SHARED_MEMORY_SIZE";
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public const string LocalSizeX = "S_LOCAL_SIZE_X";
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public const string LocalSizeY = "S_LOCAL_SIZE_Y";
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public const string LocalSizeZ = "S_LOCAL_SIZE_Z";
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