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Don’t do inline vertex buffer updates
Somehow broke zero buff MTLVertexDescriptor, but fixes broken geoemtry so I’m pushing anyway
This commit is contained in:
committed by
Isaac Marovitz
parent
6f6ccb7898
commit
6aff6401fb
@@ -22,13 +22,12 @@ namespace Ryujinx.Graphics.Metal
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StencilRef = 1 << 7,
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Viewports = 1 << 8,
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Scissors = 1 << 9,
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VertexBuffers = 1 << 10,
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Buffers = 1 << 11,
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VertexTextures = 1 << 12,
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FragmentTextures = 1 << 13,
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ComputeTextures = 1 << 14,
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Buffers = 1 << 10,
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VertexTextures = 1 << 11,
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FragmentTextures = 1 << 12,
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ComputeTextures = 1 << 13,
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RenderAll = RenderPipeline | DepthStencil | DepthClamp | DepthBias | CullMode | FrontFace | StencilRef | Viewports | Scissors | VertexBuffers | Buffers | VertexTextures | FragmentTextures,
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RenderAll = RenderPipeline | DepthStencil | DepthClamp | DepthBias | CullMode | FrontFace | StencilRef | Viewports | Scissors | Buffers | VertexTextures | FragmentTextures,
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ComputeAll = ComputePipeline | Buffers | ComputeTextures,
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All = RenderAll | ComputeAll,
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}
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