mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-08-01 23:52:25 -07:00
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451)
* Add support for saturation on some shader instructions, fix ReadTexture alignment * Add ColorMask support, other tweaks
This commit is contained in:
@@ -585,6 +585,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
bool AbsA = OpCode.Read(46);
|
||||
bool NegA = OpCode.Read(48);
|
||||
bool AbsB = OpCode.Read(49);
|
||||
bool Sat = OpCode.Read(50);
|
||||
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
@@ -603,12 +604,13 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
|
||||
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), GetAluFsat(Op, Sat))));
|
||||
}
|
||||
|
||||
private static void EmitFmul(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegB = OpCode.Read(48);
|
||||
bool Sat = OpCode.Read(50);
|
||||
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
@@ -625,13 +627,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
|
||||
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), GetAluFsat(Op, Sat))));
|
||||
}
|
||||
|
||||
private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegB = OpCode.Read(48);
|
||||
bool NegC = OpCode.Read(49);
|
||||
bool Sat = OpCode.Read(50);
|
||||
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC;
|
||||
|
||||
@@ -658,7 +661,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
|
||||
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), GetAluFsat(Op, Sat))));
|
||||
}
|
||||
|
||||
private static void EmitIadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
|
Reference in New Issue
Block a user