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GL: Implement more Point parameters (#1399)
* Fix GL_INVALID_VALUE on glPointSize calls * Implement more of Point primitive state * Use existing Origin enum
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@ -73,6 +73,7 @@ namespace Ryujinx.Graphics.Gpu.State
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FirstInstance = 0x50e,
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ClipDistanceEnable = 0x544,
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PointSize = 0x546,
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PointSpriteEnable = 0x548,
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ResetCounter = 0x54c,
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RtDepthStencilEnable = 0x54e,
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ConditionState = 0x554,
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@ -84,6 +85,7 @@ namespace Ryujinx.Graphics.Gpu.State
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RtMsaaMode = 0x574,
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VbElementU32 = 0x57a,
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VbElementU16 = 0x57c,
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PointCoordReplace = 0x581,
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ShaderBaseAddress = 0x582,
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DrawEnd = 0x585,
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DrawBegin = 0x586,
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@ -92,6 +94,7 @@ namespace Ryujinx.Graphics.Gpu.State
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IndexBufferCount = 0x5f8,
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DepthBiasClamp = 0x61f,
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VertexBufferInstanced = 0x620,
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VertexProgramPointSize = 0x644,
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FaceState = 0x646,
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ViewportTransformEnable = 0x64b,
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ViewVolumeClipControl = 0x64f,
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