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Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums
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@ -36,12 +36,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public void SetData(long Key, long Size, IntPtr HostAddress)
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{
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if (!Cache.TryGetValue(Key, out OGLStreamBuffer Buffer))
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if (Cache.TryGetValue(Key, out OGLStreamBuffer Buffer))
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{
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throw new InvalidOperationException();
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Buffer.SetData(Size, HostAddress);
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}
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Buffer.SetData(Size, HostAddress);
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}
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public bool TryGetUbo(long Key, out int UboHandle)
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