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Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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@@ -6,8 +6,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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private List<T> _items;
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public int Count => _items.Count;
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public RangeList()
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{
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_items = new List<T>();
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@@ -57,20 +55,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return false;
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}
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public bool CanExitEarly(ulong address, ulong size)
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{
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int index = BinarySearch(address, size);
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if (index >= 0)
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{
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T item = _items[index];
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return address >= item.Address && address + size <= item.Address + item.Size;
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}
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return false;
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}
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public T FindFirstOverlap(T item)
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{
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return FindFirstOverlap(item.Address, item.Size);
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