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Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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48
Ryujinx.Graphics.Shader/Instructions/InstEmitVote.cs
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48
Ryujinx.Graphics.Shader/Instructions/InstEmitVote.cs
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using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static partial class InstEmit
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{
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public static void Vote(EmitterContext context)
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{
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OpCodeVote op = (OpCodeVote)context.CurrOp;
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Operand pred = GetPredicate39(context);
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Operand res = null;
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switch (op.VoteOp)
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{
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case VoteOp.All:
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res = context.VoteAll(pred);
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break;
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case VoteOp.Any:
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res = context.VoteAny(pred);
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break;
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case VoteOp.AllEqual:
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res = context.VoteAllEqual(pred);
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break;
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}
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if (res != null)
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{
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context.Copy(Register(op.Predicate45), res);
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}
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else
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{
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// Invalid.
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}
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if (!op.Rd.IsRZ)
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{
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context.Copy(Register(op.Rd), context.Ballot(pred));
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}
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}
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}
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}
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