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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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39
Ryujinx.HLE/OsHle/ServiceCtx.cs
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39
Ryujinx.HLE/OsHle/ServiceCtx.cs
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using ChocolArm64.Memory;
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using Ryujinx.HLE.OsHle.Handles;
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using Ryujinx.HLE.OsHle.Ipc;
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using System.IO;
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namespace Ryujinx.HLE.OsHle
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{
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class ServiceCtx
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{
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public Switch Ns { get; private set; }
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public Process Process { get; private set; }
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public AMemory Memory { get; private set; }
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public KSession Session { get; private set; }
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public IpcMessage Request { get; private set; }
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public IpcMessage Response { get; private set; }
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public BinaryReader RequestData { get; private set; }
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public BinaryWriter ResponseData { get; private set; }
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public ServiceCtx(
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Switch Ns,
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Process Process,
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AMemory Memory,
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KSession Session,
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IpcMessage Request,
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IpcMessage Response,
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BinaryReader RequestData,
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BinaryWriter ResponseData)
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{
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this.Ns = Ns;
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this.Process = Process;
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this.Memory = Memory;
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this.Session = Session;
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this.Request = Request;
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this.Response = Response;
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this.RequestData = RequestData;
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this.ResponseData = ResponseData;
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}
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}
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}
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