Naming conventions

This commit is contained in:
Alex Barney
2018-12-01 14:01:59 -06:00
parent 8faae5612d
commit 77972140a6
286 changed files with 11867 additions and 11845 deletions

View File

@ -6,36 +6,36 @@ namespace Ryujinx.HLE.FileSystem
{
interface IFileSystemProvider
{
long CreateFile(string Name, long Size);
long CreateFile(string name, long size);
long CreateDirectory(string Name);
long CreateDirectory(string name);
long RenameFile(string OldName, string NewName);
long RenameFile(string oldName, string newName);
long RenameDirectory(string OldName, string NewName);
long RenameDirectory(string oldName, string newName);
DirectoryEntry[] GetEntries(string Path);
DirectoryEntry[] GetEntries(string path);
DirectoryEntry[] GetDirectories(string Path);
DirectoryEntry[] GetDirectories(string path);
DirectoryEntry[] GetFiles(string Path);
DirectoryEntry[] GetFiles(string path);
long DeleteFile(string Name);
long DeleteFile(string name);
long DeleteDirectory(string Name, bool Recursive);
long DeleteDirectory(string name, bool recursive);
bool FileExists(string Name);
bool FileExists(string name);
bool DirectoryExists(string Name);
bool DirectoryExists(string name);
long OpenFile(string Name, out IFile FileInterface);
long OpenFile(string name, out IFile fileInterface);
long OpenDirectory(string Name, int FilterFlags, out IDirectory DirectoryInterface);
long OpenDirectory(string name, int filterFlags, out IDirectory directoryInterface);
string GetFullPath(string Name);
string GetFullPath(string name);
long GetFreeSpace(ServiceCtx Context);
long GetFreeSpace(ServiceCtx context);
long GetTotalSpace(ServiceCtx Context);
long GetTotalSpace(ServiceCtx context);
}
}