Naming conventions

This commit is contained in:
Alex Barney
2018-12-01 14:01:59 -06:00
parent 8faae5612d
commit 77972140a6
286 changed files with 11867 additions and 11845 deletions

View File

@ -4,37 +4,37 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
{
public class BinaryExpression : BaseNode
{
private BaseNode LeftPart;
private string Name;
private BaseNode RightPart;
private BaseNode _leftPart;
private string _name;
private BaseNode _rightPart;
public BinaryExpression(BaseNode LeftPart, string Name, BaseNode RightPart) : base(NodeType.BinaryExpression)
public BinaryExpression(BaseNode leftPart, string name, BaseNode rightPart) : base(NodeType.BinaryExpression)
{
this.LeftPart = LeftPart;
this.Name = Name;
this.RightPart = RightPart;
this._leftPart = leftPart;
this._name = name;
this._rightPart = rightPart;
}
public override void PrintLeft(TextWriter Writer)
public override void PrintLeft(TextWriter writer)
{
if (Name.Equals(">"))
if (_name.Equals(">"))
{
Writer.Write("(");
writer.Write("(");
}
Writer.Write("(");
LeftPart.Print(Writer);
Writer.Write(") ");
writer.Write("(");
_leftPart.Print(writer);
writer.Write(") ");
Writer.Write(Name);
writer.Write(_name);
Writer.Write(" (");
RightPart.Print(Writer);
Writer.Write(")");
writer.Write(" (");
_rightPart.Print(writer);
writer.Write(")");
if (Name.Equals(">"))
if (_name.Equals(">"))
{
Writer.Write(")");
writer.Write(")");
}
}
}