Naming conventions

This commit is contained in:
Alex Barney
2018-12-01 14:01:59 -06:00
parent 8faae5612d
commit 77972140a6
286 changed files with 11867 additions and 11845 deletions

View File

@ -7,14 +7,14 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
{
public List<BaseNode> Nodes { get; protected set; }
public NodeArray(List<BaseNode> Nodes) : base(NodeType.NodeArray)
public NodeArray(List<BaseNode> nodes) : base(NodeType.NodeArray)
{
this.Nodes = Nodes;
this.Nodes = nodes;
}
public NodeArray(List<BaseNode> Nodes, NodeType Type) : base(Type)
public NodeArray(List<BaseNode> nodes, NodeType type) : base(type)
{
this.Nodes = Nodes;
this.Nodes = nodes;
}
public override bool IsArray()
@ -22,9 +22,9 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
return true;
}
public override void PrintLeft(TextWriter Writer)
public override void PrintLeft(TextWriter writer)
{
Writer.Write(string.Join<BaseNode>(", ", Nodes.ToArray()));
writer.Write(string.Join<BaseNode>(", ", Nodes.ToArray()));
}
}
}