Naming conventions

This commit is contained in:
Alex Barney
2018-12-01 14:01:59 -06:00
parent 8faae5612d
commit 77972140a6
286 changed files with 11867 additions and 11845 deletions

View File

@ -6,43 +6,43 @@ namespace Ryujinx.HLE.HOS.SystemState
{
class AppletStateMgr
{
private ConcurrentQueue<MessageInfo> Messages;
private ConcurrentQueue<MessageInfo> _messages;
public FocusState FocusState { get; private set; }
public KEvent MessageEvent { get; private set; }
public AppletStateMgr(Horizon System)
public AppletStateMgr(Horizon system)
{
Messages = new ConcurrentQueue<MessageInfo>();
_messages = new ConcurrentQueue<MessageInfo>();
MessageEvent = new KEvent(System);
MessageEvent = new KEvent(system);
}
public void SetFocus(bool IsFocused)
public void SetFocus(bool isFocused)
{
FocusState = IsFocused
FocusState = isFocused
? FocusState.InFocus
: FocusState.OutOfFocus;
EnqueueMessage(MessageInfo.FocusStateChanged);
}
public void EnqueueMessage(MessageInfo Message)
public void EnqueueMessage(MessageInfo message)
{
Messages.Enqueue(Message);
_messages.Enqueue(message);
MessageEvent.ReadableEvent.Signal();
}
public bool TryDequeueMessage(out MessageInfo Message)
public bool TryDequeueMessage(out MessageInfo message)
{
if (Messages.Count < 2)
if (_messages.Count < 2)
{
MessageEvent.ReadableEvent.Clear();
}
return Messages.TryDequeue(out Message);
return _messages.TryDequeue(out message);
}
}
}