Naming conventions

This commit is contained in:
Alex Barney
2018-12-01 14:01:59 -06:00
parent 8faae5612d
commit 77972140a6
286 changed files with 11867 additions and 11845 deletions

View File

@ -9,26 +9,26 @@ namespace Ryujinx.HLE.Loaders.Npdm
public int Version { get; private set; }
public ulong PermissionsBitmask { get; private set; }
public FsAccessHeader(Stream Stream, int Offset, int Size)
public FsAccessHeader(Stream stream, int offset, int size)
{
Stream.Seek(Offset, SeekOrigin.Begin);
stream.Seek(offset, SeekOrigin.Begin);
BinaryReader Reader = new BinaryReader(Stream);
BinaryReader reader = new BinaryReader(stream);
Version = Reader.ReadInt32();
PermissionsBitmask = Reader.ReadUInt64();
Version = reader.ReadInt32();
PermissionsBitmask = reader.ReadUInt64();
int DataSize = Reader.ReadInt32();
int dataSize = reader.ReadInt32();
if (DataSize != 0x1c)
if (dataSize != 0x1c)
{
throw new InvalidNpdmException("FsAccessHeader is corrupted!");
}
int ContentOwnerIdSize = Reader.ReadInt32();
int DataAndContentOwnerIdSize = Reader.ReadInt32();
int contentOwnerIdSize = reader.ReadInt32();
int dataAndContentOwnerIdSize = reader.ReadInt32();
if (DataAndContentOwnerIdSize != 0x1c)
if (dataAndContentOwnerIdSize != 0x1c)
{
throw new NotImplementedException("ContentOwnerId section is not implemented!");
}