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Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
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@ -194,7 +194,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return name + $"[{(value >> 4)}]." + swzMask;
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}
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else if (config.Options.Flags.HasFlag(TranslationFlags.Feedback))
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else if (config.TransformFeedbackEnabled && (config.Stage != ShaderStage.Vertex || isOutAttr))
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{
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string name = $"{prefix}{(value >> 4)}_{swzMask}";
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