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Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
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@ -131,6 +131,21 @@ namespace Ryujinx.Graphics.Shader
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return TextureFormat.R8G8B8A8Unorm;
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}
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bool QueryTransformFeedbackEnabled()
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{
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return false;
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}
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ReadOnlySpan<byte> QueryTransformFeedbackVaryingLocations(int bufferIndex)
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{
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return ReadOnlySpan<byte>.Empty;
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}
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int QueryTransformFeedbackStride(int bufferIndex)
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{
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return 0;
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}
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bool QueryEarlyZForce()
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{
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return false;
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