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https://github.com/Ryujinx/Ryujinx.git
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Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
* Implement IMUL shader instruction * Implement PCNT/CONT instruction and fix FFMA32I * Add HFMA232I to the table * Shader cache version bump * No Rc on Ffma32i
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@ -54,18 +54,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.Config.GpuAccessor.Log("Shader instruction Cctlt is not implemented.");
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}
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public static void Cont(EmitterContext context)
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{
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InstCont op = context.GetOp<InstCont>();
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context.Config.GpuAccessor.Log("Shader instruction ContUnsup is not implemented.");
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}
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public static void Cset(EmitterContext context)
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{
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InstCset op = context.GetOp<InstCset>();
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context.Config.GpuAccessor.Log("Shader instruction CsetUnsup is not implemented.");
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context.Config.GpuAccessor.Log("Shader instruction Cset is not implemented.");
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}
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public static void Cs2r(EmitterContext context)
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@ -159,34 +152,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.Config.GpuAccessor.Log("Shader instruction ImadspRc is not implemented.");
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}
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public static void ImulR(EmitterContext context)
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{
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InstImulR op = context.GetOp<InstImulR>();
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context.Config.GpuAccessor.Log("Shader instruction ImulR is not implemented.");
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}
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public static void ImulI(EmitterContext context)
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{
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InstImulI op = context.GetOp<InstImulI>();
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context.Config.GpuAccessor.Log("Shader instruction ImulI is not implemented.");
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}
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public static void ImulC(EmitterContext context)
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{
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InstImulC op = context.GetOp<InstImulC>();
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context.Config.GpuAccessor.Log("Shader instruction ImulC is not implemented.");
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}
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public static void Imul32i(EmitterContext context)
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{
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InstImul32i op = context.GetOp<InstImul32i>();
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context.Config.GpuAccessor.Log("Shader instruction Imul32i is not implemented.");
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}
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public static void Jcal(EmitterContext context)
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{
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InstJcal op = context.GetOp<InstJcal>();
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@ -250,13 +215,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.Config.GpuAccessor.Log("Shader instruction P2rC is not implemented.");
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}
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public static void Pcnt(EmitterContext context)
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{
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InstPcnt op = context.GetOp<InstPcnt>();
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context.Config.GpuAccessor.Log("Shader instruction Pcnt is not implemented.");
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}
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public static void Pexit(EmitterContext context)
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{
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InstPexit op = context.GetOp<InstPexit>();
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