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Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
* Implement IMUL shader instruction * Implement PCNT/CONT instruction and fix FFMA32I * Add HFMA232I to the table * Shader cache version bump * No Rc on Ffma32i
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@@ -295,7 +295,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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Operand predSkipLbl = null;
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if (op.Name == InstName.Sync || op.Name == InstName.Brk)
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if (Decoder.IsPopBranch(op.Name))
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{
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// If the instruction is a SYNC or BRK instruction with only one
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// possible target address, then the instruction is basically
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