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Ava UI: Fixes "Hide Cursor on Idle" for Windows (#4266)
* Ava: Fixes "Hide Cursor on Idle" for Windows * Add check in MouseDriver and reduce the time of idling * Fix linux error * Change idle time everywhere for consistencies
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@ -1,6 +1,7 @@
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Input;
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using FluentAvalonia.Core;
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using Ryujinx.Input;
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using System;
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using System.Numerics;
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@ -69,12 +70,22 @@ namespace Ryujinx.Ava.Input
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private void Parent_PointerReleaseEvent(object o, PointerReleasedEventArgs args)
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{
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PressedButtons[(int)args.InitialPressMouseButton - 1] = false;
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int button = (int)args.InitialPressMouseButton - 1;
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if (PressedButtons.Count() >= button)
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{
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PressedButtons[button] = false;
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}
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}
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private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
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{
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PressedButtons[(int)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind] = true;
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int button = (int)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind;
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if (PressedButtons.Count() >= button)
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{
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PressedButtons[button] = true;
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}
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}
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private void Parent_PointerMovedEvent(object o, PointerEventArgs args)
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@ -86,12 +97,18 @@ namespace Ryujinx.Ava.Input
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public void SetMousePressed(MouseButton button)
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{
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PressedButtons[(int)button] = true;
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if (PressedButtons.Count() >= (int)button)
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{
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PressedButtons[(int)button] = true;
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}
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}
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public void SetMouseReleased(MouseButton button)
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{
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PressedButtons[(int)button] = false;
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if (PressedButtons.Count() >= (int)button)
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{
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PressedButtons[(int)button] = false;
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}
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}
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public void SetPosition(double x, double y)
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@ -101,7 +118,12 @@ namespace Ryujinx.Ava.Input
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public bool IsButtonPressed(MouseButton button)
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{
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return PressedButtons[(int)button];
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if (PressedButtons.Count() >= (int)button)
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{
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return PressedButtons[(int)button];
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}
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return false;
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}
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public Size GetClientSize()
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