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Allocate work buffer for audio renderer instead of using guest supplied memory (#3276)
* Allocate work buffer for audio renderer instead of using guest supplied memory * Typo * Use GC.AllocateArray to allocate pinned array
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c64524a240
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@ -55,7 +55,6 @@ namespace Ryujinx.Audio.Renderer.Server
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private uint _processHandle;
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private uint _processHandle;
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private ulong _appletResourceId;
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private ulong _appletResourceId;
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private WritableRegion _workBufferRegion;
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private MemoryHandle _workBufferMemoryPin;
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private MemoryHandle _workBufferMemoryPin;
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private Memory<float> _mixBuffer;
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private Memory<float> _mixBuffer;
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@ -98,7 +97,15 @@ namespace Ryujinx.Audio.Renderer.Server
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_sessionId = 0;
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_sessionId = 0;
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}
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}
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public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, IVirtualMemoryManager memoryManager)
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public ResultCode Initialize(
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ref AudioRendererConfiguration parameter,
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uint processHandle,
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Memory<byte> workBufferMemory,
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CpuAddress workBuffer,
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ulong workBufferSize,
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int sessionId,
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ulong appletResourceId,
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IVirtualMemoryManager memoryManager)
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{
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{
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if (!BehaviourContext.CheckValidRevision(parameter.Revision))
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if (!BehaviourContext.CheckValidRevision(parameter.Revision))
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{
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{
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@ -134,11 +141,10 @@ namespace Ryujinx.Audio.Renderer.Server
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WorkBufferAllocator workBufferAllocator;
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WorkBufferAllocator workBufferAllocator;
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_workBufferRegion = MemoryManager.GetWritableRegion(workBuffer, (int)workBufferSize);
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workBufferMemory.Span.Fill(0);
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_workBufferRegion.Memory.Span.Fill(0);
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_workBufferMemoryPin = workBufferMemory.Pin();
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_workBufferMemoryPin = _workBufferRegion.Memory.Pin();
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workBufferAllocator = new WorkBufferAllocator(_workBufferRegion.Memory);
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workBufferAllocator = new WorkBufferAllocator(workBufferMemory);
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PoolMapper poolMapper = new PoolMapper(processHandle, false);
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PoolMapper poolMapper = new PoolMapper(processHandle, false);
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poolMapper.InitializeSystemPool(ref _dspMemoryPoolState, workBuffer, workBufferSize);
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poolMapper.InitializeSystemPool(ref _dspMemoryPoolState, workBuffer, workBufferSize);
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@ -841,7 +847,6 @@ namespace Ryujinx.Audio.Renderer.Server
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_manager.Unregister(this);
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_manager.Unregister(this);
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_terminationEvent.Dispose();
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_terminationEvent.Dispose();
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_workBufferMemoryPin.Dispose();
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_workBufferMemoryPin.Dispose();
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_workBufferRegion.Dispose();
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if (MemoryManager is IRefCounted rc)
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if (MemoryManager is IRefCounted rc)
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{
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{
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@ -305,13 +305,34 @@ namespace Ryujinx.Audio.Renderer.Server
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/// <param name="workBufferSize">The guest work buffer size.</param>
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/// <param name="workBufferSize">The guest work buffer size.</param>
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/// <param name="processHandle">The process handle of the application.</param>
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/// <param name="processHandle">The process handle of the application.</param>
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/// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
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/// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
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public ResultCode OpenAudioRenderer(out AudioRenderSystem renderer, IVirtualMemoryManager memoryManager, ref AudioRendererConfiguration parameter, ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, uint processHandle, float volume)
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public ResultCode OpenAudioRenderer(
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out AudioRenderSystem renderer,
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IVirtualMemoryManager memoryManager,
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ref AudioRendererConfiguration parameter,
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ulong appletResourceUserId,
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ulong workBufferAddress,
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ulong workBufferSize,
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uint processHandle,
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float volume)
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{
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{
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int sessionId = AcquireSessionId();
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int sessionId = AcquireSessionId();
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AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]);
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AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]);
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ResultCode result = audioRenderer.Initialize(ref parameter, processHandle, workBufferAddress, workBufferSize, sessionId, appletResourceUserId, memoryManager);
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// TODO: Eventually, we should try to use the guest supplied work buffer instead of allocating
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// our own. However, it was causing problems on some applications that would unmap the memory
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// before the audio renderer was fully disposed.
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Memory<byte> workBufferMemory = GC.AllocateArray<byte>((int)workBufferSize, pinned: true);
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ResultCode result = audioRenderer.Initialize(
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ref parameter,
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processHandle,
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workBufferMemory,
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workBufferAddress,
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workBufferSize,
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sessionId,
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appletResourceUserId,
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memoryManager);
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if (result == ResultCode.Success)
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if (result == ResultCode.Success)
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{
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{
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@ -31,11 +31,26 @@ namespace Ryujinx.HLE.HOS.Services.Audio
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return AudioRendererManagerImpl.GetWorkBufferSize(ref parameter);
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return AudioRendererManagerImpl.GetWorkBufferSize(ref parameter);
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}
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}
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public ResultCode OpenAudioRenderer(ServiceCtx context, out IAudioRenderer obj, ref AudioRendererConfiguration parameter, ulong workBufferSize, ulong appletResourceUserId, KTransferMemory workBufferTransferMemory, uint processHandle)
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public ResultCode OpenAudioRenderer(
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ServiceCtx context,
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out IAudioRenderer obj,
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ref AudioRendererConfiguration parameter,
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ulong workBufferSize,
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ulong appletResourceUserId,
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KTransferMemory workBufferTransferMemory,
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uint processHandle)
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{
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{
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var memoryManager = context.Process.HandleTable.GetKProcess((int)processHandle).CpuMemory;
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var memoryManager = context.Process.HandleTable.GetKProcess((int)processHandle).CpuMemory;
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ResultCode result = (ResultCode)_impl.OpenAudioRenderer(out AudioRenderSystem renderer, memoryManager, ref parameter, appletResourceUserId, workBufferTransferMemory.Address, workBufferTransferMemory.Size, processHandle, context.Device.Configuration.AudioVolume);
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ResultCode result = (ResultCode)_impl.OpenAudioRenderer(
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out AudioRenderSystem renderer,
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memoryManager,
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ref parameter,
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appletResourceUserId,
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workBufferTransferMemory.Address,
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workBufferTransferMemory.Size,
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processHandle,
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context.Device.Configuration.AudioVolume);
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if (result == ResultCode.Success)
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if (result == ResultCode.Success)
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{
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{
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@ -34,7 +34,14 @@ namespace Ryujinx.HLE.HOS.Services.Audio
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KTransferMemory workBufferTransferMemory = context.Process.HandleTable.GetObject<KTransferMemory>(transferMemoryHandle);
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KTransferMemory workBufferTransferMemory = context.Process.HandleTable.GetObject<KTransferMemory>(transferMemoryHandle);
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uint processHandle = (uint)context.Request.HandleDesc.ToCopy[1];
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uint processHandle = (uint)context.Request.HandleDesc.ToCopy[1];
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ResultCode result = _impl.OpenAudioRenderer(context, out IAudioRenderer renderer, ref parameter, workBufferSize, appletResourceUserId, workBufferTransferMemory, processHandle);
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ResultCode result = _impl.OpenAudioRenderer(
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context,
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out IAudioRenderer renderer,
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ref parameter,
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workBufferSize,
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appletResourceUserId,
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workBufferTransferMemory,
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processHandle);
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if (result == ResultCode.Success)
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if (result == ResultCode.Success)
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{
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{
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