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Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
* Use RGBA16 vertex format if RGB16 is not supported on Vulkan * Catch all shader compilation exceptions
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@ -1,9 +1,12 @@
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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namespace Ryujinx.Graphics.Shader
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{
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public enum AttributeType : byte
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{
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// Generic types.
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Float,
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Sint,
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Uint
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@ -11,18 +14,7 @@ namespace Ryujinx.Graphics.Shader
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static class AttributeTypeExtensions
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{
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public static string GetScalarType(this AttributeType type)
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{
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return type switch
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{
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AttributeType.Float => "float",
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AttributeType.Sint => "int",
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AttributeType.Uint => "uint",
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_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
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};
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}
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public static string GetVec4Type(this AttributeType type)
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public static string ToVec4Type(this AttributeType type)
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{
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return type switch
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{
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@ -32,5 +24,27 @@ namespace Ryujinx.Graphics.Shader
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_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
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};
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}
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public static VariableType ToVariableType(this AttributeType type)
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{
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return type switch
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{
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AttributeType.Float => VariableType.F32,
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AttributeType.Sint => VariableType.S32,
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AttributeType.Uint => VariableType.U32,
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_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
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};
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}
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public static AggregateType ToAggregateType(this AttributeType type)
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{
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return type switch
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{
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AttributeType.Float => AggregateType.FP32,
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AttributeType.Sint => AggregateType.S32,
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AttributeType.Uint => AggregateType.U32,
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_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
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};
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}
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}
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}
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@ -553,11 +553,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (context.Config.Stage == ShaderStage.Vertex)
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{
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type = context.Config.GpuAccessor.QueryAttributeType(attr).GetVec4Type();
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type = context.Config.GpuAccessor.QueryAttributeType(attr).ToVec4Type();
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}
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else
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{
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type = AttributeType.Float.GetVec4Type();
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type = AttributeType.Float.ToVec4Type();
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}
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context.AppendLine($"layout ({pass}location = {attr}) {iq}in {type} {name}{suffix};");
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@ -454,12 +454,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location);
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return type switch
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{
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AttributeType.Sint => VariableType.S32,
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AttributeType.Uint => VariableType.U32,
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_ => VariableType.F32
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};
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return type.ToVariableType();
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}
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}
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@ -93,12 +93,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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if (config.Stage == ShaderStage.Vertex && !isOutAttr)
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{
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elemType = config.GpuAccessor.QueryAttributeType(location) switch
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{
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AttributeType.Sint => AggregateType.S32,
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AttributeType.Uint => AggregateType.U32,
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_ => AggregateType.FP32
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};
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elemType = config.GpuAccessor.QueryAttributeType(location).ToAggregateType();
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}
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else
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{
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