Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)

* Use RGBA16 vertex format if RGB16 is not supported on Vulkan

* Catch all shader compilation exceptions
This commit is contained in:
gdkchan
2022-08-20 16:20:27 -03:00
committed by GitHub
parent 53cc9e0561
commit 88a0e720cb
14 changed files with 172 additions and 52 deletions

View File

@ -1,9 +1,12 @@
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader
{
public enum AttributeType : byte
{
// Generic types.
Float,
Sint,
Uint
@ -11,18 +14,7 @@ namespace Ryujinx.Graphics.Shader
static class AttributeTypeExtensions
{
public static string GetScalarType(this AttributeType type)
{
return type switch
{
AttributeType.Float => "float",
AttributeType.Sint => "int",
AttributeType.Uint => "uint",
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
};
}
public static string GetVec4Type(this AttributeType type)
public static string ToVec4Type(this AttributeType type)
{
return type switch
{
@ -32,5 +24,27 @@ namespace Ryujinx.Graphics.Shader
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
};
}
public static VariableType ToVariableType(this AttributeType type)
{
return type switch
{
AttributeType.Float => VariableType.F32,
AttributeType.Sint => VariableType.S32,
AttributeType.Uint => VariableType.U32,
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
};
}
public static AggregateType ToAggregateType(this AttributeType type)
{
return type switch
{
AttributeType.Float => AggregateType.FP32,
AttributeType.Sint => AggregateType.S32,
AttributeType.Uint => AggregateType.U32,
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
};
}
}
}

View File

@ -553,11 +553,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (context.Config.Stage == ShaderStage.Vertex)
{
type = context.Config.GpuAccessor.QueryAttributeType(attr).GetVec4Type();
type = context.Config.GpuAccessor.QueryAttributeType(attr).ToVec4Type();
}
else
{
type = AttributeType.Float.GetVec4Type();
type = AttributeType.Float.ToVec4Type();
}
context.AppendLine($"layout ({pass}location = {attr}) {iq}in {type} {name}{suffix};");

View File

@ -454,12 +454,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location);
return type switch
{
AttributeType.Sint => VariableType.S32,
AttributeType.Uint => VariableType.U32,
_ => VariableType.F32
};
return type.ToVariableType();
}
}

View File

@ -93,12 +93,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (config.Stage == ShaderStage.Vertex && !isOutAttr)
{
elemType = config.GpuAccessor.QueryAttributeType(location) switch
{
AttributeType.Sint => AggregateType.S32,
AttributeType.Uint => AggregateType.U32,
_ => AggregateType.FP32
};
elemType = config.GpuAccessor.QueryAttributeType(location).ToAggregateType();
}
else
{