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Fix FragmentOutputColor Type
This commit is contained in:
committed by
Isaac Marovitz
parent
43460186a8
commit
88dd2984be
@@ -219,6 +219,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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{
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IoVariable.Position => "float4",
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IoVariable.Position => "float4",
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IoVariable.PointSize => "float",
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IoVariable.PointSize => "float",
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IoVariable.FragmentOutputColor => GetVarTypeName(context, context.Definitions.GetFragmentOutputColorType(ioDefinition.Location)),
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IoVariable.FragmentOutputDepth => "float",
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IoVariable.FragmentOutputDepth => "float",
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_ => GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: true))
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_ => GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: true))
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};
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};
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