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Allow BGRA images on Vulkan (#5203)
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c545c59851
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@ -383,6 +383,7 @@ namespace Ryujinx.Graphics.GAL
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case Format.R10G10B10A2Unorm:
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case Format.R10G10B10A2Unorm:
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case Format.R10G10B10A2Uint:
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case Format.R10G10B10A2Uint:
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case Format.R11G11B10Float:
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case Format.R11G11B10Float:
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case Format.B8G8R8A8Unorm:
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return true;
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return true;
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}
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}
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@ -96,8 +96,6 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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{
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{
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var originalInfo = view.Info;
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var originalInfo = view.Info;
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var swapRB = originalInfo.Format.IsBgr() && originalInfo.SwizzleR == SwizzleComponent.Red;
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var info = new TextureCreateInfo(
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var info = new TextureCreateInfo(
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width,
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width,
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height,
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height,
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@ -110,9 +108,9 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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originalInfo.Format,
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originalInfo.Format,
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originalInfo.DepthStencilMode,
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originalInfo.DepthStencilMode,
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originalInfo.Target,
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originalInfo.Target,
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swapRB ? originalInfo.SwizzleB : originalInfo.SwizzleR,
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originalInfo.SwizzleR,
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originalInfo.SwizzleG,
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originalInfo.SwizzleG,
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swapRB ? originalInfo.SwizzleR : originalInfo.SwizzleB,
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originalInfo.SwizzleB,
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originalInfo.SwizzleA);
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originalInfo.SwizzleA);
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_intermediaryTexture?.Dispose();
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_intermediaryTexture?.Dispose();
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_intermediaryTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
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_intermediaryTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
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@ -155,7 +153,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
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var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
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_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
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_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
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_pipeline.SetImage(0, _intermediaryTexture, GAL.Format.R8G8B8A8Unorm);
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_pipeline.SetImage(0, _intermediaryTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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_pipeline.ComputeBarrier();
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_pipeline.ComputeBarrier();
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@ -56,28 +56,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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if (_texture == null || _texture.Width != view.Width || _texture.Height != view.Height)
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if (_texture == null || _texture.Width != view.Width || _texture.Height != view.Height)
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{
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{
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_texture?.Dispose();
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_texture?.Dispose();
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_texture = _renderer.CreateTexture(view.Info, view.ScaleFactor) as TextureView;
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var info = view.Info;
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if (view.Info.Format.IsBgr())
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{
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info = new TextureCreateInfo(info.Width,
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info.Height,
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info.Depth,
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info.Levels,
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info.Samples,
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info.BlockWidth,
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info.BlockHeight,
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info.BytesPerPixel,
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info.Format,
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info.DepthStencilMode,
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info.Target,
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info.SwizzleB,
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info.SwizzleG,
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info.SwizzleR,
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info.SwizzleA);
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}
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_texture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
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}
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}
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_pipeline.SetCommandBuffer(cbs);
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_pipeline.SetCommandBuffer(cbs);
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@ -96,7 +75,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
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var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
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var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
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var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
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_pipeline.SetImage(0, _texture, GAL.Format.R8G8B8A8Unorm);
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_pipeline.SetImage(0, _texture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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_renderer.BufferManager.Delete(bufferHandle);
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_renderer.BufferManager.Delete(bufferHandle);
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@ -4,7 +4,6 @@ using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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using Ryujinx.Graphics.Shader.Translation;
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using Silk.NET.Vulkan;
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using Silk.NET.Vulkan;
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using System;
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using System;
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using Format = Ryujinx.Graphics.GAL.Format;
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namespace Ryujinx.Graphics.Vulkan.Effects
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namespace Ryujinx.Graphics.Vulkan.Effects
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{
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{
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@ -149,7 +148,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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1,
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1,
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1,
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1,
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1,
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1,
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Format.R8G8Unorm,
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GAL.Format.R8G8Unorm,
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DepthStencilMode.Depth,
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DepthStencilMode.Depth,
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Target.Texture2D,
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Target.Texture2D,
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SwizzleComponent.Red,
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SwizzleComponent.Red,
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@ -165,7 +164,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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1,
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1,
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1,
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1,
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1,
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1,
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Format.R8Unorm,
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GAL.Format.R8Unorm,
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DepthStencilMode.Depth,
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DepthStencilMode.Depth,
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Target.Texture2D,
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Target.Texture2D,
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SwizzleComponent.Red,
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SwizzleComponent.Red,
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@ -192,30 +191,9 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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_edgeOutputTexture?.Dispose();
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_edgeOutputTexture?.Dispose();
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_blendOutputTexture?.Dispose();
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_blendOutputTexture?.Dispose();
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var info = view.Info;
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_outputTexture = _renderer.CreateTexture(view.Info, view.ScaleFactor) as TextureView;
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_edgeOutputTexture = _renderer.CreateTexture(view.Info, view.ScaleFactor) as TextureView;
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if (view.Info.Format.IsBgr())
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_blendOutputTexture = _renderer.CreateTexture(view.Info, view.ScaleFactor) as TextureView;
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{
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info = new TextureCreateInfo(info.Width,
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info.Height,
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info.Depth,
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info.Levels,
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info.Samples,
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info.BlockWidth,
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info.BlockHeight,
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info.BytesPerPixel,
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info.Format,
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info.DepthStencilMode,
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info.Target,
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info.SwizzleB,
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info.SwizzleG,
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info.SwizzleR,
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info.SwizzleA);
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}
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_outputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
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_edgeOutputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
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_blendOutputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
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}
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}
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_pipeline.SetCommandBuffer(cbs);
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_pipeline.SetCommandBuffer(cbs);
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@ -240,7 +218,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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_renderer.BufferManager.SetData(bufferHandle, 0, resolutionBuffer);
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_renderer.BufferManager.SetData(bufferHandle, 0, resolutionBuffer);
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var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
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var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
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_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
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_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
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_pipeline.SetImage(0, _edgeOutputTexture, GAL.Format.R8G8B8A8Unorm);
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_pipeline.SetImage(0, _edgeOutputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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_pipeline.ComputeBarrier();
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_pipeline.ComputeBarrier();
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@ -250,7 +228,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear);
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_pipeline.SetImage(0, _blendOutputTexture, GAL.Format.R8G8B8A8Unorm);
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_pipeline.SetImage(0, _blendOutputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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_pipeline.ComputeBarrier();
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_pipeline.ComputeBarrier();
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@ -259,7 +237,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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_pipeline.Specialize(_specConstants);
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_pipeline.Specialize(_specConstants);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
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_pipeline.SetImage(0, _outputTexture, GAL.Format.R8G8B8A8Unorm);
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_pipeline.SetImage(0, _outputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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_pipeline.ComputeBarrier();
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_pipeline.ComputeBarrier();
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@ -169,6 +169,16 @@ namespace Ryujinx.Graphics.Vulkan
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return _table[(int)format];
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return _table[(int)format];
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}
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}
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public static Format ConvertRgba8SrgbToUnorm(Format format)
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{
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return format switch
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{
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Format.R8G8B8A8Srgb => Format.R8G8B8A8Unorm,
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Format.B8G8R8A8Srgb => Format.B8G8R8A8Unorm,
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_ => format
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};
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}
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public static int GetAttributeFormatSize(VkFormat format)
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public static int GetAttributeFormatSize(VkFormat format)
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{
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{
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switch (format)
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switch (format)
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