mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-08-09 19:52:33 -07:00
Speed up buffer -> texture copies.
No longer copies byte by byte. Fast path when formats are identical.
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@@ -1,17 +1,22 @@
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using Ryujinx.Common;
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using System.Runtime.CompilerServices;
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using static Ryujinx.Graphics.Texture.BlockLinearConstants;
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namespace Ryujinx.Graphics.Texture
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{
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public class OffsetCalculator
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{
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private int _width;
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private int _height;
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private int _stride;
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private bool _isLinear;
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private int _bytesPerPixel;
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private BlockLinearLayout _layoutConverter;
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// Variables for built in iteration.
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private int _yPart;
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public OffsetCalculator(
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int width,
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int height,
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@@ -20,6 +25,8 @@ namespace Ryujinx.Graphics.Texture
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int gobBlocksInY,
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int bytesPerPixel)
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{
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_width = width;
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_height = height;
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_stride = stride;
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_isLinear = isLinear;
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_bytesPerPixel = bytesPerPixel;
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@@ -40,6 +47,18 @@ namespace Ryujinx.Graphics.Texture
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}
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}
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public void SetY(int y)
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{
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if (_isLinear)
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{
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_yPart = y * _stride;
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}
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else
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{
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_layoutConverter.SetY(y);
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}
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}
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public int GetOffset(int x, int y)
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{
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if (_isLinear)
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@@ -51,5 +70,55 @@ namespace Ryujinx.Graphics.Texture
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return _layoutConverter.GetOffset(x, y, 0);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public int GetOffset(int x)
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{
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if (_isLinear)
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{
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return x * _bytesPerPixel + _yPart;
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}
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else
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{
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return _layoutConverter.GetOffset(x);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public int GetOffsetWithLineOffset(int x)
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{
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if (_isLinear)
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{
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return x + _yPart;
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}
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else
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{
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return _layoutConverter.GetOffsetWithLineOffset(x);
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}
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}
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public (int offset, int size) GetRectangleRange(int x, int y, int width, int height)
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{
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if (_isLinear)
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{
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return (y * _stride + x, height * _stride);
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}
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else
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{
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return _layoutConverter.GetRectangleRange(x, y, width, height);
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}
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}
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public bool LayoutMatches(OffsetCalculator other)
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{
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if (_isLinear)
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{
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return other._isLinear && _width == other._width && _height == other._height && _stride == other._stride && _bytesPerPixel == other._bytesPerPixel;
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}
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else
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{
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return !other._isLinear && _layoutConverter.LayoutMatches(other._layoutConverter);
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}
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}
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}
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}
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