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Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m * Migrate 2D class, more comments * Migrate DMA copy engine * Remove now unused code * Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState * More comments * Add logging (disabled) * Add back i2m on 3D engine
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@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// Flushes any queued ubo updates.
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/// </summary>
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/// <param name="memoryManager">GPU memory manager where the uniform buffer is mapped</param>
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private void FlushUboDirty(MemoryManager memoryManager)
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public void FlushUboDirty(MemoryManager memoryManager)
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{
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if (_ubFollowUpAddress != 0)
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{
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