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Add per-source type memory change tracking, simplified state change tracking, other fixes
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@ -1,3 +1,4 @@
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using Ryujinx.Graphics.Gpu.Memory;
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using System;
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namespace Ryujinx.Graphics.Gpu.Image
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@ -31,7 +32,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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public void SynchronizeMemory()
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{
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(ulong, ulong)[] modifiedRanges = Context.PhysicalMemory.GetModifiedRanges(Address, Size);
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(ulong, ulong)[] modifiedRanges = Context.PhysicalMemory.GetModifiedRanges(Address, Size, ResourceName.TexturePool);
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for (int index = 0; index < modifiedRanges.Length; index++)
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{
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