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Add per-source type memory change tracking, simplified state change tracking, other fixes
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@ -2,6 +2,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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{
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enum SystemRegister
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{
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ThreadId = 0x20,
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ThreadIdX = 0x21,
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ThreadIdY = 0x22,
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ThreadIdZ = 0x23,
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