Use explicit buffer and texture bindings on shaders (#1666)

* Use explicit buffer and texture bindings on shaders

* More XML docs and other nits
This commit is contained in:
gdkchan
2020-11-08 08:10:00 -03:00
committed by GitHub
parent 5561a3b95e
commit 8d168574eb
20 changed files with 496 additions and 551 deletions

View File

@ -2,13 +2,12 @@ namespace Ryujinx.Graphics.Shader
{
public struct BufferDescriptor
{
public string Name { get; }
public int Binding { get; }
public int Slot { get; }
public BufferDescriptor(string name, int slot)
public BufferDescriptor(int binding, int slot)
{
Name = name;
Binding = binding;
Slot = slot;
}
}