Shader: Bias textureGather instructions on AMD/Intel (#4703)

* Experimental (GLSL, forced)

* SPIR-V attempt

* Add capability

* Fix pCount == 1 on glsl

* Fix typo
This commit is contained in:
riperiperi
2023-04-22 22:02:39 +01:00
committed by GitHub
parent e27f5522e2
commit 8d9d508dc7
9 changed files with 84 additions and 9 deletions

View File

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 4404;
private const uint CodeGenVersion = 4703;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View File

@ -112,6 +112,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
};
}
public int QueryHostGatherBiasPrecision() => _context.Capabilities.GatherBiasPrecision;
public bool QueryHostReducedPrecision() => _context.Capabilities.ReduceShaderPrecision;
public bool QueryHostHasFrontFacingBug() => _context.Capabilities.HasFrontFacingBug;