Disable keyboard controller input while swkbd is open (foreground) (second attempt) (#6808)

* Block input updates while swkbd is open in foreground mode

* Flush internal driver state before unblocking input updates

* Rename Flush to Clear and remove unnecessary attribute

* Clear the driver state only if the GamepadDriver isn't null
This commit is contained in:
TSRBerry
2024-05-17 21:58:03 +02:00
committed by GitHub
parent 4d84df9487
commit 8f51938e2b
7 changed files with 23 additions and 2 deletions

View File

@@ -107,6 +107,8 @@ namespace Ryujinx.UI.Applet
swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
swkbdDialog.SetInputValidation(args.KeyboardMode);
((MainWindow)_parent).RendererWidget.NpadManager.BlockInputUpdates();
if (swkbdDialog.Run() == (int)ResponseType.Ok)
{
inputText = swkbdDialog.InputEntry.Text;
@@ -128,6 +130,7 @@ namespace Ryujinx.UI.Applet
});
dialogCloseEvent.WaitOne();
((MainWindow)_parent).RendererWidget.NpadManager.UnblockInputUpdates();
userText = error ? null : inputText;