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https://github.com/Ryujinx/Ryujinx.git
synced 2025-06-28 13:20:46 -07:00
Vulkan: Add workarounds for MoltenVK (#4202)
* Add MVK basics. * Use appropriate output attribute types * 4kb vertex alignment, bunch of fixes * Add reduced shader precision mode for mvk. * Disable ASTC on MVK for now * Only request robustnes2 when it is available. * It's just the one feature actually * Add triangle fan conversion * Allow NullDescriptor on MVK for some reason. * Force safe blit on MoltenVK * Use ASTC only when formats are all available. * Disable multilevel 3d texture views * Filter duplicate render targets (on backend) * Add Automatic MoltenVK Configuration * Do not create color attachment views with formats that are not RT compatible * Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats * FIx rebase for Vertex Attrib State * Fix 4b alignment for vertex * Use asynchronous queue submits for MVK * Ensure color clear shader has correct output type * Update MoltenVK config * Always use MoltenVK workarounds on MacOS * Make MVK supersede all vendors * Fix rebase * Various fixes on rebase * Get portability flags from extension * Fix some minor rebasing issues * Style change * Use LibraryImport for MVKConfiguration * Rename MoltenVK vendor to Apple Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B. * Fix features2 rebase conflict * Rename fragment output type * Add missing check for fragment output types Might have caused the crash in MK8 * Only do fragment output specialization on MoltenVK * Avoid copy when passing capabilities * Self feedback * Address feedback Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: nastys <nastys@users.noreply.github.com>
This commit is contained in:
@ -346,12 +346,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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string name = context.OperandManager.DeclareLocal(decl);
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context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
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context.AppendLine(GetVarTypeName(context, decl.VarType) + " " + name + ";");
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}
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}
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public static string GetVarTypeName(AggregateType type, bool precise = true)
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public static string GetVarTypeName(CodeGenContext context, AggregateType type, bool precise = true)
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{
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if (context.Config.GpuAccessor.QueryHostReducedPrecision())
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{
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precise = false;
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}
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return type switch
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{
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AggregateType.Void => "void",
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@ -666,7 +671,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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else
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{
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context.AppendLine($"layout (location = {attr}) out vec4 {name};");
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string type = context.Config.Stage != ShaderStage.Fragment ? "vec4" :
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context.Config.GpuAccessor.QueryFragmentOutputType(attr) switch
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{
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AttributeType.Sint => "ivec4",
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AttributeType.Uint => "uvec4",
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_ => "vec4"
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};
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if (context.Config.GpuAccessor.QueryHostReducedPrecision() && context.Config.Stage == ShaderStage.Vertex && attr == 0)
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{
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context.AppendLine($"layout (location = {attr}) invariant out {type} {name};");
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}
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else
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{
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context.AppendLine($"layout (location = {attr}) out {type} {name};");
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}
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}
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}
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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for (int i = 1; i < info.Functions.Count; i++)
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{
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context.AppendLine($"{GetFunctionSignature(info.Functions[i])};");
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context.AppendLine($"{GetFunctionSignature(context, info.Functions[i])};");
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}
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context.AppendLine();
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@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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context.CurrentFunction = function;
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context.AppendLine(GetFunctionSignature(function, funcName));
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context.AppendLine(GetFunctionSignature(context, function, funcName));
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context.EnterScope();
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Declarations.DeclareLocals(context, function);
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@ -54,23 +54,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.LeaveScope();
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}
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private static string GetFunctionSignature(StructuredFunction function, string funcName = null)
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private static string GetFunctionSignature(CodeGenContext context, StructuredFunction function, string funcName = null)
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{
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string[] args = new string[function.InArguments.Length + function.OutArguments.Length];
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for (int i = 0; i < function.InArguments.Length; i++)
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{
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args[i] = $"{Declarations.GetVarTypeName(function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
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args[i] = $"{Declarations.GetVarTypeName(context, function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
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}
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for (int i = 0; i < function.OutArguments.Length; i++)
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{
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int j = i + function.InArguments.Length;
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args[j] = $"out {Declarations.GetVarTypeName(function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
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args[j] = $"out {Declarations.GetVarTypeName(context, function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
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}
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return $"{Declarations.GetVarTypeName(function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})";
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return $"{Declarations.GetVarTypeName(context, function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})";
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}
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private static void PrintBlock(CodeGenContext context, AstBlock block)
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@ -32,7 +32,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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if ((outputType & AggregateType.ElementCountMask) != 0)
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{
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return $"{Declarations.GetVarTypeName(outputType, precise: false)}({imageConst})";
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return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({imageConst})";
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}
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return imageConst;
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@ -513,7 +513,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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if ((outputType & AggregateType.ElementCountMask) != 0)
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{
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return $"{Declarations.GetVarTypeName(outputType, precise: false)}({scalarValue})";
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return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({scalarValue})";
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}
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}
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@ -577,6 +577,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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context.Decorate(spvVar, Decoration.Patch);
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}
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if (context.Config.GpuAccessor.QueryHostReducedPrecision() && attr == AttributeConsts.PositionX && context.Config.Stage != ShaderStage.Fragment)
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{
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context.Decorate(spvVar, Decoration.Invariant);
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}
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context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)GetBuiltIn(context, attrInfo.BaseValue));
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if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline && isOutAttr)
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@ -2194,13 +2194,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (operation.Inst.HasFlag(Instruction.FP64))
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{
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var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2));
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context.Decorate(result, Decoration.NoContraction);
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if (!context.Config.GpuAccessor.QueryHostReducedPrecision())
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{
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context.Decorate(result, Decoration.NoContraction);
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}
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return new OperationResult(AggregateType.FP64, result);
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}
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else if (operation.Inst.HasFlag(Instruction.FP32))
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{
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var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2));
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context.Decorate(result, Decoration.NoContraction);
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if (!context.Config.GpuAccessor.QueryHostReducedPrecision())
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{
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context.Decorate(result, Decoration.NoContraction);
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}
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return new OperationResult(AggregateType.FP32, result);
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}
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else
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@ -2255,13 +2265,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (operation.Inst.HasFlag(Instruction.FP64))
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{
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var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2), context.GetFP64(src3));
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context.Decorate(result, Decoration.NoContraction);
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if (!context.Config.GpuAccessor.QueryHostReducedPrecision())
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{
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context.Decorate(result, Decoration.NoContraction);
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}
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return new OperationResult(AggregateType.FP64, result);
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}
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else if (operation.Inst.HasFlag(Instruction.FP32))
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{
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var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2), context.GetFP32(src3));
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context.Decorate(result, Decoration.NoContraction);
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if (!context.Config.GpuAccessor.QueryHostReducedPrecision())
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{
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context.Decorate(result, Decoration.NoContraction);
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}
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return new OperationResult(AggregateType.FP32, result);
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}
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else
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@ -114,6 +114,16 @@ namespace Ryujinx.Graphics.Shader
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return index;
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}
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/// <summary>
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/// Queries output type for fragment shaders.
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/// </summary>
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/// <param name="location">Location of the framgent output</param>
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/// <returns>Output location</returns>
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AttributeType QueryFragmentOutputType(int location)
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{
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return AttributeType.Float;
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}
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/// <summary>
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/// Queries Local Size X for compute shaders.
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/// </summary>
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@ -186,6 +196,15 @@ namespace Ryujinx.Graphics.Shader
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return false;
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}
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/// <summary>
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/// Queries host about whether to reduce precision to improve performance.
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/// </summary>
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/// <returns>True if precision is limited to vertex position, false otherwise</returns>
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bool QueryHostReducedPrecision()
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{
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return false;
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}
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/// <summary>
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/// Queries host about the presence of the FrontFacing built-in variable bug.
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/// </summary>
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@ -128,7 +128,15 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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else if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
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{
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return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector4 | AggregateType.FP32, false);
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int location = (value - AttributeConsts.FragmentOutputColorBase) / 16;
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var elemType = config.GpuAccessor.QueryFragmentOutputType(location) switch
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{
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AttributeType.Sint => AggregateType.S32,
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AttributeType.Uint => AggregateType.U32,
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_ => AggregateType.FP32
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};
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return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector4 | elemType, false);
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}
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else if (value == AttributeConsts.SupportBlockViewInverseX || value == AttributeConsts.SupportBlockViewInverseY)
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{
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