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Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
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@ -283,7 +283,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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return FreeBinding;
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}
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BindUniformBuffersIfNotNull(Current.Vertex);
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BindUniformBuffersIfNotNull(Current.TessControl);
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BindUniformBuffersIfNotNull(Current.TessEvaluation);
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